FAQ. Smoke Grenade Source Starfinder Core Rulebook pg. Making Night Vision a non issue. Grenade scrambler, mk 1. Combat normally takes place on a battle map with a grid of 1-inch squares, each representing a 5-foot-by-5-foot area, with miniature figures representing characters and monsters. Augmentations. 181 Explosives have the explode special. New Fort Jackson training is a blast. Give targets in the area a chance to move to get away, maybe a hard dexterity check to catch the grenade, a perception check to find it, move action to pick it up, standard to throw it back, a flat luck roll to see if it explodes before they can do so. Grenade Scrambler, Mk 1 Source Starfinder Armory pg. 178 Level 4; Price 320 Hands 1; Proficiency Grenade Damage 1d10 So; Range 20 ft. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell grenade is a standard action. ago. Loading a single grenade into a grenade launcher is a move action. Bang Grenade: Deals no damage but staggers creatures for 1 round and deafens them for 1d4 rounds (DC 15 Fortitude save negates). Creatures that fail their save against a concussion grenade are knocked prone. Attacks made with a weapon in automatic Mode can’t score critical hits. So, let’s try to model that behavior, specifically for Starfinder. 184. Player > Weapon > Grenades > Stickybomb grenade I. 178 Level 8; Price 1,260 Hands 1; Proficiency Grenade Damage 4d6 P; Range 20 ft. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. Yes. 184. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an attack. ; Critical — Capacity drawn Bulk L; Special explode (1d6 F; burning 1d4; 5 ft. In dim light, you can somewhat make out shapes, but you can’t see precise details well at all. The Open RPG Games industry has come together to create a mega-bundle to help, with. Grenade Scrambler, Mk 1 Source Starfinder Armory pg. Benefit: When the alchemist creates a bomb, he can choose to have it create a cloud of thick smoke when it detonates. 3) If you hit, deal damage to all creatures within the explode radius. Weapon types include basic melee, advanced melee, small arms, longarms, heavy weapons, sniper weapons, grenades, and special weapons. Grenade, Smoke Grenade. The impact will depend on the setting, and what the players can do. total result of your attack roll meets or exceeds the target’s. 248 A full action requires your entire turn to complete. Changing your grip on a weapon, such as going from wielding a two-handed weapon with both hands to holding it in one hand, is a swift action. total result of your attack roll meets or exceeds the target’s. After initial steps that begin a battle, every character acts in turn through a regular cycle of rounds until the combat ends. 178 Level 4; Price 310 Hands 1; Proficiency Grenade Damage 2d6 P; Range 20 ft. Crafted. What are your favorite grenades as you level up? So obvious explanation first TLDR: Bombard Soldiers get 1 free grenade with 10min and I wanted to know what expiereince you guys have and what you like using. Range: 20 ft. The US military is getting its first new hand grenade in 40 years as engineers at ARDEC work on a safer multi-purpose design. Summoning grenades come in the following types. If this reduction drops the remaining duration to 0 or less, the effect ends. they are negated with a successful saving throw. Bulk: L. 178 Level 6; Price 580 Hands 1; Proficiency Grenade Damage 2d6 F; Range 20 ft. Level: 1 Price: 170 Range: 20 ft. Each attack against an individual creature in the cone uses up the same amount of ammunition or charges as taking two shots, and. Solar Flare Grenade. Community / Forums / Starfinder / Starfinder General Discussion. Regardless of how it plays out, combat follows this sequence. If more than one condition affects a character, apply them all. Choose a single target within the grenade’s blast radius; that target is affected by the spell as if you had successfully touched it. Thermal vision counteracts the effects of smoke grenades, so if you have Thermal 45% on your goggles/helmet then firing at range into Smoke which normally would penalize you 80% THC will only penalize you 35% THC. Some exploding weapons, such as smoke grenades, don't deal damage,. Grenades. Range: 20 ft. Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches [. Bulk L. . Explode. I didn't even know this was a thing until recently. Grenades always target intersections, and hitting an intersection is always AC 5. 184. Solar flare grenade II (Hybrid) Starfinder Adventure Path #14: Soldiers of Brass (Dawn of Flame 2 of 6) p. Updated to include over 5o new replicas added in 2021 This set of replica ordnance has over 200 inert training aids including grenades, land mines, artillery projectiles, rockets, and fuzes. The target must succeed at a Fortitude save or gain the off-target condition for 1 round per item level of the weapon. This chapter presents all sorts of different equipment, from weapons and armor to adventuring gear for scouting new worlds. I'm fairly new to Starfinder, only understanding a little beyond the basics. 50 api a533 181 chg, supplementary dx02. I wonder as I don't know much about crafting persay. OGN. Player > Weapon > Grenades > Stickybomb grenade I. 178 Level 2; Price 140 Hands 1; Proficiency Grenade Damage 1d6 F; Range 20 ft. A grenade is a small, cylindrical device that is designed to be thrown as a splash weapon or fired from a grenade launcher. Starfinder Enhanced! 25 new grenade types! and it's not just a bunch of new damage types, there are even grenades that can heal now, or give haste/slow, disarm anyone holding metal objects, cause area damage that continues for 1d4 rounds, anti swarm grenade allows for single target attack to work against the swarm. Prerequisite (s): Proficiency with grenades. 122 Level 3; Price 270 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Instead of using a soda can, wait for the liquid mixture to harden a little bit and treat it like cookie dough. Every 10 items that have light bulk count as 1 bulk, and fractions don’t count—so 10 items with light bulk have a total of 1 bulk, and 19 such items also have a total of 1 bulk. 253 Several factors can influence combat or grant you modifiers to attack rolls or other statistics. Constructs reduced to 0 HP by a pulse grenade are not destroyed but simply nonfunctional until restored to 1 or more Hit Points. Sep 22, 2017, 08:23 am. 39. Each grenade reduces the area’s gravity strength (Core Rulebook 401–402) by a number of steps based on the grenade’s model: extreme gravity to high gravity to standard. 39. This kills most mundane grasses, shrubs, vines, brambles, small trees, and other moderately thick vegetation, eliminating any difficult terrain caused by those features. Solar Flare Grenade, VI (Hybrid) Source Starfinder #14: Soldiers of Brass pg. Player > Weapon > Grenades > Smoke grenade. The DC of the save is equal to 10 + half the grenade’s item level + your Dexterity modifier. BRAWLING +10 (3d6, ROF 2. Fields of Study; Theorems; Envoy. -- Misidentifying a grenade can have disastrous consequences, even if the grenade just produces smoke. Thankfully it grants for the whole line of weapons and so you can get a full line of launchers (go for cluster) and you don't waste proficiency and feats on a lot of weapons you won't ever use like singularity cannons or stormcallers. An 8th level grenade does 4d6 damage for 2560. Another factor to consider is that the grenade launcher loads a certain number and these don’t. 106 Level 1; Price 250 Capacity 20; Usage 5/round Hands —; Bulk 1 DescriptionScreamer Grenade, Mk 1 Source Starfinder Core Rulebook pg. Frag grenade I. 49 Level 9; Price 3,900 Hands 1; Proficiency Grenade Damage 2d8 C; Range 20 ft. Once installed, they become a part of your body and generally can’t be affected. ; see text) When it detonates, a wonder grenade releases a locus of magical uncertainty, which explodes into a strange effect once it makes contact with reality. Solar Flare Grenade, V (Hybrid) Source Starfinder #14: Soldiers of Brass pg. Starjammer SRD; Home. There's still no direct counterpart to grenades here yet, except Fog Cloud for the Smoke Grenade. tank smoke screen generator kw08 197 proj, 5 in 38 cal chaff d287 194 grenade, hand offensive g911 192 fuze, mt n248 191 rckt mtr, 5 in j143 191 flare, acft para luu-4/b l443 189 ctg, 105mm smk wp c454 188 fuze, m624 f/mine k068 188 chg, prop 105mm c436 187 proj, 155mm smk wp m110 seriesd550 186 ctg, cal . These abilities, called feats, represent specialized talents that can come from a wide range of possible sources. Stickybomb grenade II. Holy Water Grenade. Summoning grenade, mk 1 (Hybrid) Starfinder Armory p. Starfinder Reference Document 12 pages that prints nicely in booklet format that covers everything I thought I'd want to quickly look up, including everything from the above GM screens. Powered armor uses the same type of batteries as other items, including charged weapons, and the battery for a suit of powered armor can be recharged as normal using a generator or recharging station (see page. 179 Level 14; Price 9,400 Hands 1; Proficiency Grenade Damage. Shopping needs (what to buy for specific needs) . The extra cost will be in making the grenade arrow aerodynamic and likely more compact, as well as making an arming system that works with the bow or crossbolter. FEATS All characters have certain abilities that don’t directly stem from their races, classes, or skills. they are negated with a successful saving throw. ) Screamer Grenade, Mk 3 Source Starfinder Core Rulebook pg. Reply . ; Critical. Some exploding weapons, such as smoke grenades, don’t deal damage, so they don’t include the damage and. 25 smoke grenades is perhaps a matter of taste. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do nothing else. ) A shock grenade releases a pulse of electrical energy on impact. . Advanced melee weapons are divided into one-handed and two-handed weapons. SF + FGU ? anyone figured out how to "do" smoke grenades (or other AOE) with fantasy ground unit? Ran a starfinder game last night with tons of smoke grenades going off, was a nightmare to keep track. The premier online rules reference website for the Starfinder RPG! Toggle navigation. An action’s type essentially tells you how long the action takes to perform within the framework of a 6-second combat round. Description. A grenade launcher requires charges to fire, but unless the weapon is also loaded with a grenade, any charges that are consumed are wasted. 184. Make smoke “bombs. Check out this new Starfinder SRD site with the complete Starfinder rules, database search, tools, and more! Character Creation. The Saf-Smoke Grenade offers the same approximate burn times as the Spede-Heat™ Grenade in CN or CS and the Riot Control Grenade in CN or CS. ; Critical — Capacity drawn Bulk L; Special explode (1d6 P; 15 ft. 179 Level 16; Price 24,300 Hands 1; Proficiency Grenade Damage. Stickybomb grenade I. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. Advanced Melee Weapons - Generally, they're big and they hurt. For grenades, "The DC of the save is equal to 10 + half the grenade’s item level + your Dexterity modifier. ; Critical — Capacity drawn Bulk L; Special explode (1d10 So; deafened 1d4 minutes; 15 ft. Join. In the core rulebook the rules for grenades are confusing in terms of the saves. Cold Dangers Cold and exposure deal nonlethal damage to the victim. Level: 10. Lumocantha dye can be weaponized easily. ) A stickybomb grenade detonates with a splash of adhesive resin. Special: Explode (10 ft. Starfinder Adventure Path #14: Soldiers of Brass (Dawn of Flame 2 of 6) p. Thasphalt Grenade, I Source Drift Crisis pg. Description. , 10 ft. Benefit: The save DC of any grenade you use is increased by 1. Conditions. Specifically, about loot, grenades, and power armor. If more than one condition affects a character, apply them all. Player > Weapon > Grenades > Shock grenade I. 39 Level 15; Price 20,100Some grenade questions. When a solar flare grenade explodes, it sends out a lash of plasma. A battle map is typically divided into a grid of 1-inch squares, each of which represents a 5-foot-by-5-foot area. In a normal round, you can perform one standard action, one move. ) Description A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. The DC of the save is equal to 10+half the grenades item level+your (the thrower's) Dexterity modifier. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. ) A fragmentary, or frag, grenade explodes in a cloud of shrapnel. ;. ] Ysoki - Cheek Pouches, Starfinder SRD. 178 The smoke grenade as written in the rules is really more of a tear gas grenade. ; Critical — Capacity drawn Bulk L; Special explode (6d6 P; 15 ft. My main struggle with this is that I can use a smoke grenade to stop laser weapons of any lv. ), necrotic Necro Grenade, Mk 3 Source Starfinder Dead Suns Adventure Path pg. Capacity: Drawn. Starfinder Grenades, Analyzed. Explode (smoke cloud 1 minute, 20 ft. ) Derived from the gravitational organs of shipkiller bulbs, gravity grenades generate a micro-singularity that pulls affected targets towards the detonation point. Unsecured, unattended items of 1 bulk or less. JUMP BOOSTERS (Cyberlegs) = Negates movement penalties when jumping (can jump as high as you can run). Many explorers and mercenaries modify their own bodies with technological or biological gear called augmentations. 40×46 mm LV (low velocity) is a NATO-standard high–low grenade launcher cartridge meant for hand-held grenade launchers, such as the M79, M203, Milkor MGL, and Heckler & Koch AG36. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. Frag grenade II. 240. The creatures to be summoned are set when the grenade is created, so you know what you’re getting when you buy, presupposing a. A defoliant grenade unleashes a cloud of rust-red dust that causes vegetation to wither and die on contact. Drawn: L: Explode (9d12 E, 15 ft. Special: Explode (10 ft. A creature that fails its Reflex saving throw against a dye grenade takes additional damage from laser weapons equal to half the dye grenade’s item level (minimum 1). If the. If successful, a creature takes half damage. So you can use a weapon that affects an area, like a blast or explode type, and the enemy will glow and be vulnerable for a turn. The creatures to be summoned are set when the grenade is created, so you know what you’re getting when you buy, presupposing a. Discussion is primarily aimed at exploring narratives found in the Sixth World. Extinguish Source Starfinder Armory pg. Grenades. Player > Weapon > Grenades > Frag grenade I. Or a Frag Grenade IV (level 10, 5,750) does an average of 21 damage and only TEN with a save. The vast majority (90-95%) of the dyes in the colored-smoke grenades remain unchanged during the combustion process (Chin et al. 178 Level 1; Price 35 Hands 1; Proficiency Grenade Damage 1d6 P; Range 20 ft. A flying creature caught in the blast is affected as if by the trip combat maneuver if it fails its save, descending 10 feet and becoming prone if this causes. 39 Level 5; Price 810 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Grenades. Flash Grenade: Blinds creatures for 1d4 rounds (DC 15 Fortitude save negates). 178 Level 1; Price 35 Hands 1; Proficiency Grenade Damage 1d6 P; Range 20 ft. -A cloud of fumes spreads over a 20-foot radius from the barathu, affecting the area as a smoke grenade. A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. Lumocantha dye can be weaponized easily. Dye Grenade. 179 Level 12; Price 5,200 Hands 1; Proficiency. Source Starfinder Core Rulebook pg. Starfinder Core Rulebook p. Beginner Box ; Rulebooks . The Starfinder devs do, indeed, have something "against" grenades. Riot Grenade, Mk 1 Source Starfinder Armory pg. Source Starfinder Core Rulebook pg. Smoke screen. Some exploding weapons, such as smoke grenades, don't deal damage, so they. Approximately 5-10 percent of those dyes undergo decomposition when the grenades are detonated. 51 Level 1; Price 110 Hands 1; Proficiency GrenadeRiot Grenade, Mk 1 Source Starfinder Armory pg. Though he has. ; Critical — Capacity drawn Bulk L; Special explode (3d12 E; 15 ft. Which may seem odd considering that you're targeting a grid intersection, but them's the rules I think. ; see text) The explosion a summoning grenade generates is a realitywarping field that summons creatures as if you had cast a summon creature spell (Alien Archive 144) of a spell level and caster level. Armor vs smoke grenades. [citation needed] Types Frag grenade. 3 s. The grenade consists of a plastic cylindrical main body that contains the IR composition, burster, booster lead, and safe and arm (S&A) mechanism. Combustion products include polynuclear aromatic hydrocarbons, polynuclear organic materials, carbon dioxide. 122 Level 6; Price 1,400 Hands 1; Proficiency GrenadeStar Grenade (Major) Item 17. Damage: — None. Alternate B Carmine Combat Mystic Daimalkan Del Shara Human Mystic LOCG Luku Gaiul Oliviana SFPW Starfinder Explorer Starfinder Society Tara Nova TTG. 178 Level 2; Price 140 Hands 1; Proficiency Grenade Damage 1d6 F; Range 20 ft. Capacity: Drawn Bulk: L Special: Explode (smoke cloud 1 minute, 20 ft. Source Starfinder Core Rulebook pg. Bulk: L. Grenades are thrown weapons that detonate in an explosive radius when they reach the target. Enjoy having a defensive 20% miss chance! Blast weapons do tend to do less damage than standard guns against a single target though, so this might not be the best strategy against a single boss, but against minions that stack up its deadly. Laser weapons use various means to. A grenade launcher can hold up to 5 grenades at a time. Wait a second, that means you could stick a fusion onto a grenade, then load it into a Bombarding weapon. Dim light includes moonlight outside at night and bright starlight, or a starship’s emergency backup lights. Below are examples of standard actions. Player > Weapon > Grenades > Frag grenade II. An 8th level spell gem does 9d6 damage for 1400. The grenade goes off as normal, with all of its usual effects within its blast radius. 184: Stickybomb grenade I: 1: 170: 20 ft. Now if your total attack roll is -13 (throwing at maximum range increment, non-proficiency, negative strength, 0 BAB. 31. Frag Grenade, Mk 1. The illusion functions as if you had cast holographic image with a level, caster level, and duration according to the grenade’s type. Bulk: L. Cover is +4 to AC, it doesn't stop the attack outright. Every Day new 3D Models from all over the World. 126. The M201A1 fuze, fitted on U. ; Critical — Capacity drawn Bulk L; Special explode (2d10 So; deafened 1d4 minutes; 20 ft. For throwing grenades at a target intersection you must hit an AC of 5. Summoning grenades come in the following types. 179 Level 16; Price 20,200 Hands 1; Proficiency Grenade Option 2 is to do away with power armor entirely and switch over the mechs. Obscures vision 10 m/yds x 10 m/yds for 1 minute. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do nothing else. ;. Page 183 under Grenades. Wonder grenade (Hybrid) Starfinder Armory p. ;. C. Your Armor Class (AC) represents how hard it is for opponents to land a solid damaging blow on you. 40 Level 9; Price 3,950 Hands 1; Proficiency Grenade Damage —; Range 20 ft. When you attack with this type of weapon or ammunition, aim at a grid intersection. Incendiary Grenade, Mk 1 Source Starfinder Core Rulebook pg. Drawn: L: Explode (entangled 2d4 rounds, 10 ft. Source Starfinder Core Rulebook pg. Each grenade has light bulk and costs 720 credits. 178 Level 10; Price 2,700 Hands 1; Proficiency Grenade Damage 6d6 P; Range 20 ft. Covering melee pawns is one use, as is closing on enemies to get to your optimum range, or debuffing Group A while you focus fire on Group B (who you can target without being affected by the smoke). Necro Grenade, Mk 2 Source Starfinder Dead Suns Adventure Path pg. He’s been on chemo for months now, and it looks like he has months more chemo ahead. In the core rulebook the rules for grenades are confusing in terms of the saves. It also basically refunds itself with the enhanced smokebomb upgrade plus the trap mastery. Does anyone know if a heavy weapon. That being said at 5-10x more its pretty expensive, though you. Anyway, all physical things leave an astral shadow, and despite that fact that smoke is not solid, it is in fact made out of physical stuff, which just so happens to cast shadows on the astral. where all four party members do easy full attacks with grenades, and the opponent ( or opponents!Golurkcanfly. Some exploding weapons, such as smoke grenades, don't deal damage, so they don't include. Equipment. ) Riot Grenade, Mk 2 Source Starfinder Armory pg. Diminisher Grenade, Mk 6 (Hybrid) Source Starfinder Armory pg. It's true that in the modern day, it's sometimes possible to see through smoke via infrared, but there are smoke grenades and smokescreens which block infrared even now, and certainly no reason why high tech Starfinder smoke grenades wouldn't do that as standard. Capacity: 20; Usage: 5/round. Summoning grenades come in the following types. A grenadier bracket allows you to attach a modified grenade launcher or missile launcher of 3 bulk or less to the bottom rail of a railed weapon. It's in the rules on automatic fire. Description. Dropping off cargo wouldn't be an attack in my games, though your GM might disagree. So yes, absolutely, you can take Weapon Focus in Grenades. Price: 2500. Source Starfinder Core Rulebook pg. Dash 's cooldown is lowered when you go through CCed enemies. Change Grips. I really don't care how such things were handled in other games, Starfinder isn't those games. Unless otherwise indicated, activating or deactivating an item is a standard action. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. 184. Fog, smoke, and other clouds provide both cover and concealment from laser attacks. Community / Forums / Starfinder / Starfinder General Discussion. Creatures caught in its radius must succeed at a Reflex save (DC = 10 + half the weapon’s item level + your Dexterity bonus) or get caught in the filaments. . If your attack roll is a natural 1 (the d20 comes. ;. 178 Level 4; Price 310 Hands 1; Proficiency Grenade Damage 2d6 P; Range 20 ft. Level: 2. 106 Level 12; Price 35,000 Capacity 40; Usage 5/round Hands —; Bulk 1. 178 Level 4; Price 320 Hands 1; Proficiency Grenade Damage 1d10 So; Range 20 ft. If you take a full action, you can’t take your usual standard, move, and swift actions. Time to start throwing. The chief benefit of the launchers is that their range increment is signifigantly better, and that they use dexterity to hit instead of strength (thrown weapons use strength, ranged use dexterity). If a creature doesn’t have enough room to appear, it doesn’t. Find the answers to the most frequently asked Starfinder questions, along with rules changes to keep your Starfinder game on the cutting edge!. Level: 4 Price: 675 Range: 20 ft. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Level: 1. 178 Level 1; Price 40 Hands 1;. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an. Since that's a critical hit effect it applies only when the person throwing the grenade (or firing the grenade launcher) rolls a 20 and it's a hit. Smoke grenade. comes up 20), you hit regardless of your target’s AC. . Web Grenade, Mk 2 Source Starfinder Armory pg. The illusion functions as if you had cast holographic image with a level, caster level, and duration according to the grenade’s type. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. Screamer Grenade, Mk 2 Source Starfinder Core Rulebook pg. A holo grenade creates a preprogrammed illusion no larger than the blast radius. Starfinder Core Rulebook p. Regular rules for a grenade apply on a miss here. Level: 1 Price: 35 Range: 20 ft. 126. Atom Grenade: Creates a 20-foot-radius area of medium radiation that persists for 24 hours. Advertisement. Physics-wise, this absolutely happens, but Starfinder doesn't treat lasers as anything like how a laser actually works. A modification on antigravity grenades developed by the Eclipse Academy, these weapons have quickly made their way into markets throughout Pact space. Damage: — None. A smoke grenade is a canister-type grenade used as a signaling device, target or landing zone marking device, or as a screening device for unit movements. ). Capacity: Drawn. If effects can’t combine, apply the most severe effect. . ) Incendiary Grenade, Mk 2 Source Starfinder Core Rulebook pg. Although many corporations produce a variety of weapons, some are known for product lines featuring. Conditions. Spell Grenade (Sp) Source Starfinder Core Rulebook pg. 178 Level 6; Price 600 Hands 1; Proficiency Grenade Damage 1d8 C; Range 20 ft. 184. Smoke was the most important grenade in CS:GO, it is almost impossible for the offense to get on the tape without the right spread. The Saf-Smoke™ Grenade was designed for training, but may also be used in operations. 196. It operates the same way as a conventional grenade, but on detonation releases a medium sized dense cloud cover. Bulk: L. 178 Level 8; Price 1,340 Hands 1; Proficiency. A grenade’s listing below shows its explosion radius. 39 Level 5; Price 810 Hands 1; Proficiency Grenade Damage —; Range 20 ft. • 1 mo. Up to 19 grenades. Advanced melee weapons require a degree of training and skill to use properly. The modifications reduce the capacity of the grenade launcher or missile launcher by 50%, to a minimum of 1 grenade or missile.